POV-Ray : Newsgroups : povray.binaries.images : Another city-sight (93,7 kbbu) : Re: Another city-sight (93,7 kbbu) Server Time
19 Aug 2024 04:18:43 EDT (-0400)
  Re: Another city-sight (93,7 kbbu)  
From: D J  Brown
Date: 28 Feb 2001 22:02:29
Message: <3a9dbbc5$1@news.povray.org>
Have you ever played the game Summoner? When I saw this I thought for sure
you were recreating the inner city. The similarities are startling. Same
building style, same colors, same brick and stone patterns, same kind of
wells, everything.

Nice work.

- One of the problems is the distance from the camera to the well and the
level of perspective on the well. If the camera were far away, the well
would almost appear two-dimensional and it would be acceptable to not have
any focal blur. With the camera this close, though, one would not expect
everything to be in focus. Think of the difference between using a zoom
lense on a camera and just standing really close with a wide angle lense.
This image shares properties of both and the mind's eye doesn't like
that.(more on photograph stuff later, though)

- Radiosity if FAR overrated. Only use radiosity when you need an accurate
rendering, not when you want the image to look real. Two of the most
overlooked features for lights are the falloff and the falloff curve. These
create beautifully smooth radiosity-like affects. If you make several point
lights like this that don't cast shadows, and place them at choice
locations, you can create a fast, realistic looking, global illumination
solution.

In my opinion, people associate "realism" with looking like a photograph.
But photographs don't really look too real. The contrast is compressed and
then separated far too much and the perspective is usually distorted. People
are just used to using photographs as a basis for comparison and accepting
anything similar as "realistic." If you want a more accurate way to gauge
realism, pretend you are looking at your image through a mirror, or actually
look at it through a mirror. Mirrors are much better at portraying realism
than photographs. Your mind's eye will see the problems much more quickly
than just looking directly at what it expects to be a photograph.

So I guess what I'm saying is that your technical work is very high-class,
but I would wager that you're not looking at the image as a peice of art as
much as you are a modelling exercise. I don't mean to sound harsh, I'm just
trying to make you take a different perspective on the image to help fill in
the artistic gaps.

Again, your image is beautiful! Keep up the good work!
D.J.

"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
news:3a997860@news.povray.org...
> Hi!
>
> I've been working on this scene for a while now, and I would like to know,
> what you think about it.
>
> Thanks go to Alf Peak for the fibonacci-pattern code, which I used in a
> modified way. Seems like some thinks are remembered at the same time from
> different people, as it was already part of the scene when Yooper posted
his
> nice Fib beads.
>
> The scene took some 3 hours at 640x480 aa 0.3 with radiosity.
>
> Marc-Hendrik
>
>
>


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